This week was a bit slow as I needed to sort some family
stuff. What I did do was figuring out some more problems that I had encountered. that required changes to my project.
Storyboard
Storyboard
The 1st draft
of the storyboard is done so I now have a clear idea of the cinematic and when
timing the frames it came down almost 40 seconds. This a little more than I expected
as I was aiming for 30 seconds however I felt that the fight needed that little
extra time. After reviewing it though I felt that the fight was a little too
one sided. One character is throwing way more punches than the other and I wanted
the fight to feel evenly matched, so that I’ll be reworking a few seconds in
the fight to fix this.
https://youtu.be/M-oFgJBJj6E this is a link to the rough storyboard. The intro has also been updated so that the fight starts quicker.
Character roster Updates
I began to realise that the Yellow Dude character from Kiel Figgins was no longer going to work as in previously importing him would cause his head and fingers to disappear. He does have another model that I could rig myself however it’s impossible to apply the textures he came with so it would a grey character in a coloured background. Also I felt that I just didn’t have to the time to rig the character so I decided to drop ‘Yellow Dude’ completely, to be honest his rig wasn’t designed to be used in a game engine in the first place.
So I’ve decided to go with another I had in case the previous
character didn’t work which is to reuse the ‘Bat Sniper’ rig from Kiel Figgins
and give it a slight recolour to imply this evil version of herself. This does
make things a little easier for me as this will allow to really get used to one
rig however this may lack diversity in how they fight because they are the
same, but again this means it’s a good challenge to try and diversify how they
move.
Environment Change
Before starting to plot
the animation in maya I wanted to place the model in the UE4 environment to see
how they looked. This is something I should have done in the last week, but basically
they did not look good to me in first environment the default lighting made the
characters look like plastic. I did try to fiddle around with lighting, but I thought
it would be easier to find another environment that was smaller with better
lighting. Also it loads much quicker in maya which is a nice time convenience.
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