Adding the Performance & Changing Key Poses [Week 8 of 19th March]

Adding Performance to plotting

I've finally started doing the part that i feel that i should have done about a week a ago, but i have been doing some practice pieces on the side to help build up a portfolio. so now i'm starting to make the the animation look like the final product.
now the shot i worked on this week is at the start of the fight where the 'Red' character does a front flip kick. when i saw this in Unreal 4 the flip appeared very floaty as if i turned on low gravity so that needed to be made quicker which meant bringing frames closer together. another was simply paying close attention to reference and speeding up the action, you can see mu updated shot below when compared to the old one.

Some further things still could use some updating, but its in a much better place and i know need to do the same with everything else.

Same Frame number, Updated Poses



Further updates to the work and finding new reference. after constantly re-watching my pre-visualization i could constantly see poses that weren't working for me anymore. even if i added further performance to the old poses and gave them impact, it wouldn't have worked as it just felt weak from the beginning and i was not interested in polishing parts that i thought were bad.


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